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Program to merge a set of images?

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Is there any kind of program out there that can take a set of images (ie all images in a folders) and put them together to one long image according to their filename numbers? i would really need a program like that for doing animations for my game.. please let me know if you know of any such program!

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I think you should be able to create your own using classes.

For example:

Make a class that initializes each one of your textures, and make a call.

eg: cTextures.Texture[1].
I think that would work... I'm not too good with graphics programming, just learning myself

EDIT: Got a little bit ahead of myself, as for there being a program out there, maybe... you would have to google. But I basically put my response in here to boost your post

Cheers.

[edited by - ThomasSauder on October 14, 2003 9:50:29 PM]

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Guest Anonymous Poster
there are two articles that were recently on gamedev (look back in archives) about making a PAK file and the other one about loading BMP files. read each of those and combine the two to create the program you want

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i was under the impression he meant to combine many small images into one big image, i.e. draw each frame, and then "paste" them together into one texture.

sorry, OP, but i don''t know of any. it shouldn''t be too hard to program one though; if you know how to load an image file (BMP for example), you can easily save it as well, and the rest is just copying memory blocks.

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If you understand how to load images, shouldn''t it be trivial to combine them into a larger one?

Just load them into many small images, create a larger one and save the result to disk, end of story.

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I wrote a similiar program, for the exact same purpose that RejanSky did. But his looks better, so ask him first.

Anyway, haven''t touched it in a while since I ripped all the 2d stuff out of engine and have been redoing it as pure 3d.

---
http://www.gapingwolf.com

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