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2 meshes

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ok, this is the code for loading a mesh and its materials in C++ .net: LPD3DXBUFFER pD3DXMtrlBuffer; // Load the mesh from the specified file if( FAILED( D3DXLoadMeshFromX( "Tiger.x", D3DXMESH_SYSTEMMEM, g_pd3dDevice, NULL, &pD3DXMtrlBuffer, NULL, &g_dwNumMaterials, &g_pMesh ) ) ) { // If model is not in current folder, try parent folder if( FAILED( D3DXLoadMeshFromX( "..\\Tiger.x", D3DXMESH_SYSTEMMEM, g_pd3dDevice, NULL, &pD3DXMtrlBuffer, NULL, &g_dwNumMaterials, &g_pMesh ) ) ) { MessageBox(NULL, "Could not find tiger.x", "Meshes.exe", MB_OK); return E_FAIL; } } // We need to extract the material properties and texture names from the // pD3DXMtrlBuffer D3DXMATERIAL* d3dxMaterials = (D3DXMATERIAL*)pD3DXMtrlBuffer->GetBufferPointer(); g_pMeshMaterials = new D3DMATERIAL9[g_dwNumMaterials]; g_pMeshTextures = new LPDIRECT3DTEXTURE9[g_dwNumMaterials]; for( DWORD i=0; i = d3dxMaterials[i].MatD3D; // Set the ambient color for the material (D3DX does not do this) g_pMeshMaterials[i].Ambient = g_pMeshMaterials[i].Diffuse; g_pMeshTextures[i] = NULL; if( d3dxMaterials[i].pTextureFilename != NULL && lstrlen(d3dxMaterials[i].pTextureFilename) > 0 ) { // Create the texture if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, d3dxMaterials[i].pTextureFilename, &g_pMeshTextures[i] ) ) ) { // If texture is not in current folder, try parent folder const TCHAR* strPrefix = TEXT("..\\"); const int lenPrefix = lstrlen( strPrefix ); TCHAR strTexture[MAX_PATH]; lstrcpyn( strTexture, strPrefix, MAX_PATH ); lstrcpyn( strTexture + lenPrefix, d3dxMaterials[i].pTextureFilename, MAX_PATH - lenPrefix ); // If texture is not in current folder, try parent folder if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, strTexture, &g_pMeshTextures[i] ) ) ) { MessageBox(NULL, "Could not find texture map", "Meshes.exe", MB_OK); } } } } // Done with the material buffer pD3DXMtrlBuffer->Release(); return S_OK; now my question is, if i just copy and paste a second one of these will it load 2 meshes into the window or will some error happen?

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