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the best mmo...?

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Progress Quest.

Why ? Because it removes all the tedium of the "level mill".
That, and the 3D mode is awesome !


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Anarchy Online is my personal favourite.
SWG has elements I like, but for now that games a stinker imho, but given a year of patching it should be fine

(AO was a stinker for a year or so after launch too, so dont think Im bias against SWG and BS''ing here

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"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack

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Furcadia. It is free. And addictive. You don''t have to worry about being killed by a twink, because you can''t die. Nobody will rob you, since there is no money. Or any items, for that matter. Free download, free to play, about 2000 players logged on at any time, you can add your own maps if you will. I have done so as well. Seek out the Theatre of Broken Dreams in the Imaginarium, it might be up.

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Not many of the ones out there right now are very interesting to me, personally. I played EQ for awhile before I got bored, then I played some AC2 too. Simply put, most of them are very similar and there needs to be something new. I imagine that World of Warcraft is going to be very similar as well, but I''m looking forward to Blizzard''s strong track record to make something great. I think that WoW has a lot of potential to be one of the best.

On a side note, a lot of people like Ragnarok Online, which may or may not be free at this point. It''s an MMORPG more like your tradtional SNES RPGs.

I think that if Morrowind was an MMORPG, with a little update of the combat, it would be awesome. It''s so customizeable, and unlike (most) other games, people could create a lot of unique looks. In existing games, there isn''t much customizability as far as armor goes. In Morrowind however, you can buy individual gauntlets, pauldrons, wear clothes over other clothes (a skirt over, say, chain mail paints looks awesome (like a Roman soldier)) Anyway, too bad it''s not a MMORPG

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quote:
Original post by Peon
[...]I think that if Morrowind was an MMORPG, with a little update of the combat, it would be awesome. It''s so customizeable, and unlike (most) other games, people could create a lot of unique looks. In existing games, there isn''t much customizability as far as armor goes. In Morrowind however, you can buy individual gauntlets, pauldrons, wear clothes over other clothes (a skirt over, say, chain mail paints looks awesome (like a Roman soldier)) Anyway, too bad it''s not a MMORPG
I think that quote summarizes my view of MMORPGs very well - they aren''t about the things that RPGs are about, they are about things like fashion, camping monster spawn points, running for hours on end to get somewhere, etc.
Things that are boring to me, personally. So far, the only MMO I''ve played is planetside, which was ok as a free trial but nothing I would pay for. When there is action and you get into an outfit and talk to other ppl etc it can be fun, but then there are times when you have to run for hours to get to action and it loses its appeal. There are also times where there is action but it takes 10-30 minutes to get to it. Then you die, respawn, and have to run for 10 minutes again. Somewhat fun to play, but not worth it to pay.

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well this sounds depressing. i only asked because my friend told me that the game that i''m working on is more akin to an mmo than anything else, so i figured i should at least try one out (i don''t think he''s ever actually played one either, but just knows from conjecture). although i guess there is encouragement to be found in the fact that there is a massive amount of room for improvement. i guess i''ll be playing one or more of these to find out what not to do, should this game end up being developed professionally as an mmo.

i''ll try some of your suggestions in the next week or so, but i would like to ask what the acronyms stand for. i''m not what i would consider a "gamer", and am blissfully ignorant to most of the games that are out there. i mean, i know EQ means everquest, but that''s about it. AC2? SWG? AO? what do these stand for?

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In my opinion Eve-Online is the best I''ve seen. The graphics are awesome. Having said that, they upgraded their servers today and the whole thing has crashed! But we all get an extra 2 days play-time, free of charge

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AC2 = Asheron''s Call 2
SWG = Star Wars Galaxies
AO = Anarchy Online

Tell us about the game you are working on, I would be intersted to hear about it.

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quote:
Original post by phase_v
Tell us about the game you are working on, I would be intersted to hear about it.


it''s primarily a fantasy-rpg, set in the distant future on earth with new cultures and civilizations. our civilizations were wiped out some 250 millenia before in a meteorite shower that altered the geography of the planet and covered the earth''s surface with a layer of exotic elements and minerals that become a scientific basis for magic, of which there are three varieties; elemental, physical & psychic. elemental mages use the elements directly, and must carry them in inventory. physical mages exploit the earth''s physical field (like gravity and electromagnetism). i''m still working on the psychic category, but it would manifest itself in things like illusion & mind control.

during the time between the end of our societies and the beginnings of theirs humans were nearly wiped out, and survived in small regional groups, some of them evolving into one of 6 new hominid races. pretty soon event turned into history, history into legend, legend into religion, and finally religion into myth. at the time of the game most socieities are at pre-industrial revolution levels of advancement, and have been unable to explore the whole of the planet as we are able to to today. the game starts in the eastern hemisphere, which still has not "discovered" the western hemisphere, which has shifted to pull much of north america into the artic circle.

the major conflict driving the game is the rediscovery of the americas, where the most major damage occured, and where the elements that hit the ground became burnt, thus resulting in black magic. there are three different races in north america alone, resulting from the divisions made at the time of the impacts. the smallest group inhabited underground government facilities, where they stayed for thousands of years until it became their natural habitat. another larger group of resourceful citizens dug their own caves for shelter, where they evolved into orc-like creatures. the largest group remained outside where they were directly exposed to the burnt element and a newly barren landscape, and they eventually evolved into ravenous demon-like creatures. when the two hemispheres become aware of one another a war begins...etc etc.

and that''s about it. your character isn''t necessarily integral, as you choose your own level of involvement.



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Sounds interesting. Would the game be online, or a single player deal?

-"The enemy is in front of us...the enemy is behind us... the enemy is to the right and the left of us...they can''t get away this time!"-
-General Douglas Macarthur

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well, i envisioned it not in terms of a single-player campaign but more like the multiplayer campaign in dungeon siege. something where players were given free reign to explore the world and to choose which objectives they wished to achieve. but another thing that i would want is a real network-based multiplayer version, and that is something i''m still thinking about. i like the idea of going with an mmo, but i also want users to have the ability to host their own specialized games, where they choose the rules and objectives.

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