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Engines vs. "Base Code"

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If you use the search here on gamedev you will find way more topics about this

You use your engine as a black box to make a game.

An engine is the encapsulation of all the different parts you would need to make a game. It doesn''t include things like modells or AI but it offers you the possibility to render a scene, acquire input, play a sound and write an error(and some other things )

If you''ve got a real engine the only thing you would need to write a game is include you engine.dll(or just the cpp/h files) and derive your game from it where you declare the AI and load some levels/modells

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Guest Anonymous Poster
quote:
Original post by Scheermesje
If you use the search here on gamedev you will find way more topics about this

You use your engine as a black box to make a game.

An engine is the encapsulation of all the different parts you would need to make a game. It doesn''t include things like modells or AI but it offers you the possibility to render a scene, acquire input, play a sound and write an error(and some other things )

If you''ve got a real engine the only thing you would need to write a game is include you engine.dll(or just the cpp/h files) and derive your game from it where you declare the AI and load some levels/modells

He was asking what the difference is between them, not what they actually are.

OP: To answer your question: Yes, basecode and engine are basicly the same things. Except maybe that an engine is perhaps larger and more "complete" than some basecode.

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The code I''ve been working on, allows me to create a window and get openGL up and running pretty quickly. It does some input, and allows me to add objects to a scene like Sprites. Is this more along the lines of an engine?

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quote:
Original post by Anonymous Poster
He was asking what the difference is between them, not what they actually are.



If he would know what they actually where he would know the difference between them

Boohillie: doesn''t sound bad Keep adding things and make a litlle game with it.. if you miss some features you could at them and try to expand your engine Do you already have an modell loader?

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I reckon an ''engine'' will *usually* provide more of a clearly defined interface between the engine and the game than ''basecode'' does.

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