embedded scripting engine: Lua vs CH

Started by
0 comments, last by _walrus 20 years, 6 months ago
Hi, I''ve narrowed the scripting engine i want to use in my game to be either Lua or CH, I see advantages in both, but i''m not sure which one to go with. Any suggestions or success stories, please share, thanks.
Advertisement
What are the requirements of your application?

[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]

This topic is closed to new replies.

Advertisement