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Rendering lights one and for all

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Hi, Does anybody knows how to create a room with 2 chair, put some lights, render the shadows of scene, and adding the shadows to the textures. If I load the environnement to the scene, I won''t have to calculate those shadows, and it will still look realistic. Thx, Roming

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What are you using...?

3D Studio or your own stuff?

_GEO

[edited by - Avatar God on October 15, 2003 9:43:44 PM]

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It wasn''t clear on my first post.

I want to design a level for a game. So I''m going to design it using a 3D modeler (3DS or Milkshape or Blender, whatever will enable me to do what I want to do).
Then I want to render the level with its shadows. I want the shadows to become a part of the textures of the objetcs, and when I''ll load the level, the shadows will then be there, without any need for calculations.

Am I clear?

Roming

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3ds MAX (and other major modelers such as Maya) have the option to "bake" the textures for your objects. "Baking" is the process of pre-rendering the scene''s lighting conditions (and other stuff) into textures.

Of course, you can write your own texture renderer, and do this step yourself. However, it may take some time to write such a program...

-Nik

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good games calculate the shadows for you, they actually even do a bit of radiosity for you, which is why it takes so damn long to compile a level once you have designed it in whatever tool the game uses.

I think maybe you should look at Valve Hammer and look at the results in Half life to get an idea of what can be done.
(of course, you could simply try one of the numerous other better looking games out there, but I just think HAmmer is a brilliant level making software).


Sancte Isidore ora pro nobis !

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