indexed streams?

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0 comments, last by madman_k 20 years, 6 months ago
i have a question. Does OpenGL support Indexed vertex streams in the same style as directX, with a call to something like glIndexPointer()? If so, could the index stream be used like this: glVertexPointer(...); glTexCoordPointer(...); glIndexPointer(...); glDrawArrays(...); Thanks in advance for any help.
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glDrawElements
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