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Maths related to graphics

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Hi. I was wondering if somebody could tell me more about how linear algebra is used in 3d graphics. If you can point me in the way of a tutorial or something that would be great.

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I''m making a 2D, space shooter with a top-down perspective, and I use vectors and trig for the ship movement, also for the movement of the blasts that the ships shoot. There''s also a tiny bit of physics involved (just understanding the difference between movement with a constant speed, and movement with constant accelration - and how to produce both in a C++ environment. But most of it is definitely vectors and trig...

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