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StealthMint

Couple VERY newb questions - about RPG Engines

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Ok - first of all the only programming I have done is make a simple Client / Server database application in Visual Basic 6 for about 10 users on a LAN. Now, I am very interested in teaching myself C++ (That's what I did with VB6 and it went very well) and programming a game. I understand the length of time, dedication etc to a project as such. What I want to do is this - make a very good RPG game in terms of content and player development (I've planned out character development in a deep way I have never seen in ANY game). I am NOT a graphics person, and do NOT even want to attempt making some complicated 3d engine. What I was planning on doing is making a very basic 2d engine - basically along the lines of how old Nintendo games looked, like Final Fantasy 1. Now, here are my questions/statements! First, where would someone look for an engine (If they didn't want to make their own) Second, are there even available 2d or 3d engines for the kind of game I want to make? (Could look like fallout, diablo2, Final Fantasy 1 - anything with a 3rd person view) Third, I DON'T do graphics...I am one of the most horrible people at Photoshop, let alone trying to do 3DSmax...So, I kind of want to make a game that I can just draw stick figures, put them in the game (For my own testing purposes) and then ONLY ONCE I finish the character development code, missions, storyline, and player balancing, I would even dare have myself/someone else help me with graphics. So - Would an 2d engine be better? I honestly DON'T want graphics better than Fallout if it would make my programming that much harder. I think I already want to use DirectX - so any directx engines would be suitable. I'm NOT trying to develop this game for other people to oogle at the graphics...I'm trying to test my character / content limits of creation, as well as see how deep I can make a non-linear storyline. But, there IS the option of making your character a combat-oriented one as well as making it totally NON-combat oriented (Don't know if gameplay really has anything to do with the graphical engine or not - how closely tied it is). Ok, sorry for rambling...Basically if anyone knows how graphical game engines can be worked with in what I want to do - and how to acquire one (for free!) and what is probably the easiest thing for me, with the least complications - please respond! I tried to get most of the questions for me out of the way so there won't be as many :D - Thanks a LOT!! [edited by - stealthmint on October 16, 2003 11:28:46 AM]

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Well first of all I woud love to hear what your planning is on that deep characer development you said, really curious. But to help you out a bit, here are some links. There is also something called RPG MAKER 2000 its not really an engine if im correct its more of a total package to make basic RPG''s with FF like graphics. But here are the links :

http://www.gdse.com

this is a search engine just look under resources in the left menu and there will be a list of sites with engines, graphics and the likes.

Hope it helps ya, cheers and good luck !!

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I''ve not used it, but I hear the name ''RPG Maker'' mentioned on these boards a fair bit.

Whether such ''game maker'' programs are good is an entirely different discussion, but you might want to take a look; if the shoe fits...

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Well, I don't want to go to in-depth with the game content...But you will/can get very specialized professions - and there will be enough skill points to MASTER at least 3 of the Specialized professions. (There will probably be close if not over 100 specialized Professions - such as Katana, Keylocks, Buffing Potions, etc) If you don't care to master a special profession, then you can master some more basic ones, such as Lockpicking, or Alchemy, OR the very basic ones like Melee weapons. Obviously the more you specialize, the better you get with that one thing. But, you can only do that one thing. And, you will be able to drop skills at any time.


I couldn't really find much on RPG MAKER 2000. Anyone know where it is more, or any other engines?

Oh yes, one other thing - there are going to be many specialized quests for each profession, and these quests will only be come known to you because of your level of skill with that profession. Like there might be an Epic quest for you once you get to level 75 Katana's about a VERY powerful katana, and someone who doesnt use Katana's can never even attempt the quest.

Honestly I'm not making this game for other people, but more to test myself in how well I can design a circular gaming environment (To an extent since it's single player for now) instead of a linear one.


Yeah - I'm not sure..Mainly just the questions on how I would even implement an existing engine or make my own lame one.

[edited by - stealthmint on October 16, 2003 11:28:33 AM]

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nice very nice, how bout crafting skills every CRPG misses that IMO. Good luck, heres a link to RPG MASTER 2000 its a German site I hope its dandy

http://www.rpgmaker2000.de/

cheers !!

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Yeah I'm gonna have crafting, but it won't be necessary. Like ANY character can buy low level heal potions, but if you want HIGH level, like heal your entire self in one swig, you need to be able to craft them. Same goes for armor and weapons (But there will be high level loot from very hard creatures, NPC's, treasure chests, and rewards. )


Couldn't really figure out that RPGMAKER thing, the english install seems odd. I suppose I might just make my own, and use very poor 2d graphics with collisions, etc. Hmmmmm - anyone else?

[edited by - stealthmint on October 16, 2003 4:06:27 PM]

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well i think this is a link to a bunch
of gameengines
www.gamingw.net
and also try
www.rpgtoolkit.com go to the dowloads page for the free version
they all have limits though.....such as rpgmaker2000 dosnt allow
adventure stylegames and rpgtool kit it is possible its just a pain in the lowerback
hope this helps

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Your idea''s sound a lot like how asheron''s call 1 and 2 work. How "original"...................... U make me sick.

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Guest Anonymous Poster
wahts that smell? Hmm smells like scott, he is flaming again

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Nope, it isnt as close to Asheron''s call.

This is exactly what Ultima Online is. Other games require combat to advance in non-combat skills.Most games like these are just level treadmills. UO is totally skill based, with tons of skills and depending on the skill you are training, you will never have to kill a single monster. For something of this complexity, you will have to program your own game logic.

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You can't actually suggest RPG Maker 2000.

It's illegal software. It's a cracked and translated version of the ASCII of Japan's RPG Maker 2000.


It's also possible I could be wrong. If so, please correct me but things like this are pretty convincing that it's not legal

quote:

The free distribution of the RPG Maker 2000 program is no longer available. This is an attempt to pursuade ASCII to officially translate and release RPG Maker 2003 outside of Japan. RPG Palace supports ASCII. Release RM2k3 in English and we WILL buy it!




[edited by - Maega on October 16, 2003 12:46:44 AM]

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LOL scott - I would think you make everyone else beyond sick - I have NEVER seen nor played Asherons Call, so your ignorance obviously shines through. In that game if you wanted to not kill a single monster through the entire thing but still have LOTS of content, story lines, quests could you? I somehow doubt it... What games are you making / attempting to make? I am ridiculously new to programming C++, so I''m trying to get some opinions on how these engines even work. Obviously someone who makes remarks as bold as that works where? Sony perhaps? I doubt it...

I did play UO, but the Character progression is no where near what I want to make. At low level there may be only 10 skills you can start mastering - but the higher you go in one of those skills it will open up more and more skills. I want it be very tree / branched out. That had everything you could do from the start...Like Fencing, Parrying, etc. The problem with EVERY game I''ve seen you can''t totally customize the skills you have down to every detail. I''m going to make it so if someone want''s to make a character that is very good with a crossbow and casting a fire storm spell, they can level up that specific crossbow type and that specific spell. Or, if you want to be very good with a lot of spells you can, but one single spell with never be better than someone who mastered a single one.

Ok, I suppose I''ll just make my own engine. Thanks for the people who tried to help

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Maega

u cant say that
i think u''ll find just about everybody running Visual C++ or Visual Basic, 3dMax etc will have downloaded it ileagally. (but not me )
+ RPG Toolkit and RPG maker 2k suk
get ure self Visual C++ and mak a proper engine StealthMint, coz it''ll b bettr in the long run


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Okie - thank you Holy Sok...I think I am gonna do that, but the graphics at first are going to be 2d stick figure looking guys just so I can test the internal code :D

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I would definatly stay with 2d first. Since you have experience with networking programming, you might want to try a "very very simple" online "feature". Not an MMORPG, but an online arena community. Just a suggestion.

If you don''t think you can create an engine so early into C++, you should try RPGds (crypticdesigns.com). Read the info there for more info.




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Sorry for the mistake, I guess your right, it isn''t like asherons call. Its like darkfall online. Lol, looks great.

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Well since you are familiar with VB you could always program your game with that. I myself wouldn''t but it could save you some time. I am currently working on a Zelda style game (c++ and directx), much like the original nintendo one, and if you are interested in some graphics (i have quite a few tilesets) I am willing to share. That will help a bit anyway!

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