Archived

This topic is now archived and is closed to further replies.

AndyGeers

Cartoon Smoke + Fire

Recommended Posts

Hi there, I''m looking into techniques for rendering non-photorealistic effects such as smoke and fire. Does anybody remember the good old days of "DangerMouse" - if so, I''m sure you''ll know what I mean by a cartoon explosion :-) Does anybody have any ideas or links on any existing techniques out there? I already know about general cel-shading techniques, but I''ve not seen anything about using them to produce cool special effects like explosions. Cheers, Andy

Share this post


Link to post
Share on other sites
IMO, getting things to look cartoony is 95% artistic creativity and 5% fancy rendering algorithms.

You just need to "think flat"

I don''t have any suggestion for fire, because it depends on the drawing style you want to match. There are a million ways one can draw fire, from the most realistic one to the most metaphoric one, and the first step in cartoon graphics is choose your game''s style. A good start is draw/pick references. After you have some 2D reference images, try to re-create them in 3D.

As for smoke, Zone of the Enders 2 uses an interesting smoke when things blow up. The debris leaves smoke trails, that are simply lots of particles with a cartoonish dark smoke cloud texture (2-step shadows). Since the smoke clouds have only two colors (light and shadow), they look like they merge into a big smoke volume when you have lots of them, at different sizes, close of each other.

Share this post


Link to post
Share on other sites
If you can, play "The Legend of Zelda - Wind Waker" for inspiration. It has many, many gorgeous "hand-drawn" effects, and it's also a great game all round.

-Nik

EDIT: typo

[edited by - Nik02 on October 16, 2003 3:52:24 PM]

Share this post


Link to post
Share on other sites