How can I retrieve axis angles from a Matrix?

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3 comments, last by Amma 20 years, 6 months ago
I really want to get the axis angles of my rotation matrix, but I don''t know how. Can someone tell me? ----------------------------- Amma
-----------------------------Amma
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Try this:

http://www.magic-software.com/Documentation/RotationIssues.pdf

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
thanks
-----------------------------Amma
The notation is so f*cked up, I can''t even understand it. Hopefully you can.
Eberly tends to use formal math notation, and that is the case here. It can give a headache sometimes for folks who haven''t studied vectors and matrices in a formal setting such as a classroom. Mathworld can help clarify some things, such as what is meant by Trace. The big funky "E" looking thing is the capital Sigma greek letter. Means summation, e.g., add up all the terms from j = 0 to 2 for example in equation 1. He may have some figures in his other docs, which might help.

But, I don''t believe this is overlay difficult. He does use sin/cos, 3x3 rotation matrices, and vectors, which are all second nature to game developers.

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net

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