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Creating a compiler for Hammer/WorldCraft/Radiant maps?

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I''m looking for some resources on making new compilers for one of these world editors, preferably Hammer, although I assume the MAp formats are more or less the same. I remember I found an article at one point, but I can''t seem to find it. What I don''t want to do, at least for the moment, is stare blankly at the source to Zoner''s tools or something. I want to have an actual explanation or at least a reference for the format. I know there''s stuff out there, I just can''t remember how to find it, and I don''t think I''m giving google the right things.

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There''s also some info on flipcode.com about this, they talk about the q2 map files but their all similar.


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