Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

maxx126

DirectMusic Segment Loop Problem

This topic is 5532 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, i am loading a wave file using loader interface of directmusic and with the following code trying to set it to loop correctly but something is wrong whatever i use as loop points via SetLoopPoints command it still loops from end to beginning. Any ideas? Thanks. Code : ------------------------------------------------------- MUSIC_TIME length = (48 * DMUS_PPQ * 120) / 60; pSegment->SetLength(length); // Wave is 48 seconds pSegment->SetRepeats(DMUS_SEG_REPEAT_INFINITE); pSegment->SetLoopPoints(length/2,length); // Just to loop from end to middle -------------------------------------------------------

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!