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wrfstudios

REDMOON lamborghini racing - screenshots/demo

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Hello - just finished my first version of my 3D new racing game. if interested, you can see some screenshots and a demo here... racing game Let me know what your specs are and how it runs on your system. Thanks alot!!! [edited by - wrfstudios on October 21, 2003 1:06:07 PM]

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Hey.

Nice game. Good graphics. The gameplay lacks a bit..and the physics arent too in depth. You need to add better or some gravity and let the car fly around abit more =) like when you go over a jump it shouldnt stick to the road.. more cars would be cool too..i mean to race with.

Geforce 3
AthlonXp 2.08Ghz
512Mb Ram

Runs fine..60fps at least.

Keep up the good work =)

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Guest Anonymous Poster
NOT LIKES
o swimming textures, even when forced to 8xAA and 16xAF by display driver - ughhhh!
o going in reverse, steering has no affect
o when car gets airborne, it does so at the wrong time - too late - basically the "in-flight" look is all wrong - gravity?
o skid marks "wipe off" instead of fading out
o shouldn''t have car skid brake even when brakes are lightly touched
o roll speed of wheels doesn''t agree visually with the speed of the car
o overhead camera viewpoint doesn''t rotate with car

LIKES
o look of car
o nice install
o nice loading screen
o reflections in car windows
o nice crash sound into cop car
o nice bumping action when going off-road
o shadows, especially of terrain on car - nice car soft shadow too
o very nice matching of car engine sound with car speed
o nice blinking light effects on buildings and car and tire smoke
o smooth transition in and out of full-screen mode
o nice camera work and camera angle choices (except for overhead viewpoint problem)
o nice touch with the car hunching back on its rear shocks when taking off and diving when braking and leaning when turning
o had a nice arcade-style feel to it, if that''s what you''re shooting for - kinda reminded me of NFS series
o in-car camera view would be cool

had no fps reading that i could find, so i can''t give you that, but no problems that i could see (no hitches or anything like that)

hth

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Dislikes - Textures look pixelated and smudged from distance. Lack of physics (car glued to the road). Headlights dont actually project light. Drunk controls. Overall very slow performance. Everything else is cool

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Thanks to everyone who took a look at the game!

not sure how to fix those pixolated graphics.


NEW VERSION UPLOADED- but still has some errors

i made a new version that allows the car to turn in reverse.

please let me know how performance was on your machine.

too slow/too fast - what is your machine and how much video memory do you have.

Thanks

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Excellent, very impressed from an indy point of view.

Just a few questions if you dont mind my asking


1. Did your write the engine yourself?

2. Is the game world generated with a heightmap or is this a modeled level?

3. How long have you been working on it?


Great job, cant wait to see more.



--------------------------------
#include <a_insomniac.h>

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Im using darkbasic - it helps out alot with the engine stuff

ive been working on it for about 2 weeks now

NEW VERSION UPLOADED - still bugs in this version

-police car goes around track
-police helicopter
-lightning
-replay fixed

Thanks

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quote:
Original post by wrfstudios
Im using darkbasic - it helps out alot with the engine stuff

ive been working on it for about 2 weeks now

NEW VERSION UPLOADED - still bugs in this version

-police car goes around track
-police helicopter
-lightning
-replay fixed

Thanks


That''s why it''s so slow. Dark Basic has pretty high system requirements.

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NEW VERSION UPLOADED...

-You can now enter/exit the car
-Blow up "crooked" cops
-Shells spit out of gun
-Explosive effects

Alot more work needs to be done and yes there are errors



Get the demo here:
REPOMAN

Thanks
Let me know how it runs on everyones system.

[edited by - wrfstudios on November 1, 2003 1:35:23 PM]

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NEW VERSION UPLOADED...

- New warehouse scene (click on more scenes)
- Paper and trash blows around
- Aliens come from inside dead prisoner
- much more work to be done

REPOMAN

Ive noticed alot of downloads but not too many responses - i know its far from done and and not really fun to play yet - but if you get a chance to download - please let me know if the performance is ok.

Thanks

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Eh you say DarkBasic helps out with the engine stuff? Like how, ive never used DarkBasic but your work is seriously impressive. As for your texture problems, either your textures are low res or you are not tiling them enough. Also using linear filtering can help alot.

All this in 2 weeks? Great stuff man.

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Thanks for the kind words... check out darkbasic.com for more info - its kinda a neat little language- Ive made games in pretty much every language- C, Delphi, Visual Basic, etc.

NEW VERSION UPLOADED...

- Car door opens
- Pickup objects and money
- More particles during explosion

Not sure where im going with this game - just having fun making it.

Thanks - a let me know what your performance results are.

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Hello,

Wow. All I can say, is for an inde game, this is going awsome. Works good on respectably older cards (not too bad of a limit pusher), wasnt expecting this from a darkBasic game. Im really impressed, keep up the good work!

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I''d have to say this game is very nice. As for the pixelated textures, does DarkBasic support mipmapping? You may wanna try using multitextures on the terrain to make it look a little nicer. I noticed a strange green pixel effect when dust clowds almost fade frome existance, anyone else?

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quote:
Original post by _Idan_
Lacks some physics elements to be perfect, runs great on my system (p4 2.4 GeForce4 mx440). Feels like playing Need for Speed on a Playstation 1


Yea, Need for Speed: Hot P was hard!

wrfstudios, looks nice. Keep it up.



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"Give a man a fish and he will eat for a day. Teach a man how to fish and he will eat for a life time."
-Chinese Proverb

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Yeah i know what youre talking about with that strange pattern forming on the smoke. I also need to play around with the mipmapping too.

New version uploaded - see link in previous post

- Actual mission included
- your car blows up if you dont check in with the psycho guy
- more work must be done

Thanks for the comments

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