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wrfstudios

REDMOON lamborghini racing - screenshots/demo

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Hello - just finished my first version of my 3D new racing game. if interested, you can see some screenshots and a demo here... racing game Let me know what your specs are and how it runs on your system. Thanks alot!!! [edited by - wrfstudios on October 21, 2003 1:06:07 PM]

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Hey.

Nice game. Good graphics. The gameplay lacks a bit..and the physics arent too in depth. You need to add better or some gravity and let the car fly around abit more =) like when you go over a jump it shouldnt stick to the road.. more cars would be cool too..i mean to race with.

Geforce 3
AthlonXp 2.08Ghz
512Mb Ram

Runs fine..60fps at least.

Keep up the good work =)

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Guest Anonymous Poster
NOT LIKES
o swimming textures, even when forced to 8xAA and 16xAF by display driver - ughhhh!
o going in reverse, steering has no affect
o when car gets airborne, it does so at the wrong time - too late - basically the "in-flight" look is all wrong - gravity?
o skid marks "wipe off" instead of fading out
o shouldn''t have car skid brake even when brakes are lightly touched
o roll speed of wheels doesn''t agree visually with the speed of the car
o overhead camera viewpoint doesn''t rotate with car

LIKES
o look of car
o nice install
o nice loading screen
o reflections in car windows
o nice crash sound into cop car
o nice bumping action when going off-road
o shadows, especially of terrain on car - nice car soft shadow too
o very nice matching of car engine sound with car speed
o nice blinking light effects on buildings and car and tire smoke
o smooth transition in and out of full-screen mode
o nice camera work and camera angle choices (except for overhead viewpoint problem)
o nice touch with the car hunching back on its rear shocks when taking off and diving when braking and leaning when turning
o had a nice arcade-style feel to it, if that''s what you''re shooting for - kinda reminded me of NFS series
o in-car camera view would be cool

had no fps reading that i could find, so i can''t give you that, but no problems that i could see (no hitches or anything like that)

hth

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Lacks some physics elements to be perfect, runs great on my system (p4 2.4 GeForce4 mx440). Feels like playing Need for Speed on a Playstation 1

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Dislikes - Textures look pixelated and smudged from distance. Lack of physics (car glued to the road). Headlights dont actually project light. Drunk controls. Overall very slow performance. Everything else is cool

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Thanks to everyone who took a look at the game!

not sure how to fix those pixolated graphics.


NEW VERSION UPLOADED- but still has some errors

i made a new version that allows the car to turn in reverse.

please let me know how performance was on your machine.

too slow/too fast - what is your machine and how much video memory do you have.

Thanks

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Excellent, very impressed from an indy point of view.

Just a few questions if you dont mind my asking


1. Did your write the engine yourself?

2. Is the game world generated with a heightmap or is this a modeled level?

3. How long have you been working on it?


Great job, cant wait to see more.



--------------------------------
#include <a_insomniac.h>

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Im using darkbasic - it helps out alot with the engine stuff

ive been working on it for about 2 weeks now

NEW VERSION UPLOADED - still bugs in this version

-police car goes around track
-police helicopter
-lightning
-replay fixed

Thanks

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quote:
Original post by wrfstudios
Im using darkbasic - it helps out alot with the engine stuff

ive been working on it for about 2 weeks now

NEW VERSION UPLOADED - still bugs in this version

-police car goes around track
-police helicopter
-lightning
-replay fixed

Thanks


That''s why it''s so slow. Dark Basic has pretty high system requirements.

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