Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Max_Payne

Game Library

This topic is 5360 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Quake 2/3 and Half-Life had the engine in an executable and the game code in a game library. The game library was open source to allow mod makers to make their own. How would you interface an open source game library with an engine without making the engine code open source, by sharing a minimum amount of code? Obviously, using a restricted C interface like Half-Life has its advantages, including that it forces proper coding of the game library (the game library only has access to the necessary functions), but it also forces the game developers to find many strategies to make C interfaces to things that could have been programmed in an OOP manner in the engine.

Looking for a serious game project?
www.xgameproject.com [edited by - Max_Payne on October 21, 2003 2:05:44 PM]

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!