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your opinion - integrate octree into terrain class, or seperate classes?

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what would you do... have an octree class, a frustrum class, and a terrain class, and use them seperately (i currently dont see how to do this) or integrate them all into the same? im trying to picture it all, not just terrain, cuz my game will have a lot more later on, and i really want all of it to be optimized using these techniques

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