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zacharya

DirectX SDK

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even if I publish it commercially?

I''m aking this question coz there''s a person told me that you have to pay if you publish your game (using dx) for making money

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quote:
Original post by zacharya
even if I publish it commercially?

I''m aking this question coz there''s a person told me that you have to pay if you publish your game (using dx) for making money


That person was incorrect.

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is there any url or article that can show that?

the problem this person I told you is pissin'' me off

he''s an OpenGL supporter and told me not to use directx

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Ask this from Microsoft directly. support@microsoft.com

When you install the SDK, the licence agreement you accept covers this topic.

The SDK material itself is confidential, but distributing your derivative work is allowed, without royalties to MS.

-Nik

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Read the SDK license agreement. You don''t have to pay any royalties for DX. Isn''t Microsoft awesome?

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Guest Anonymous Poster
My company has released several products using the DirectX API and I can tell you that we did not have to pay Microsoft anything to do this. I can tell you that you do not need to pay Microsoft to have your program use DirectX (3D, input, sound, DirectPlay, etc.).

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quote:
Original post by zacharya
the problem this person I told you is pissin' me off

he's an OpenGL supporter and told me not to use directx



you think he's going to stop after you waste valuable time in proving it? He's just going to start harping on the fact that DirectX isn't cross platform. Just don't listen to him and laugh when he tries to use OpenGL for input and sound.

Not that there's anything wrong with OGL, I think it's great but there are some really petty people out there who do stupid things just because they don't like Microsoft.

[edited by - tempuself on October 23, 2003 1:42:00 PM]

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So you only have to put:
"DirectX is a registered trademark of Microsoft Corporation in the United States and/or other countries."

..somewhere?

--
You''re Welcome,
Rick Wong
- sitting in his chair doing the most time-consuming thing..

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