Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

yuvald

rhw value

This topic is 5450 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I couldnt find any explanantion about the rhw value in CUSTOMVERTEX struct. if anyone can explain it to me example: struct CUSTOMVERTEX { FLOAT x , y, z, rhw; DWORD color; }

Share this post


Link to post
Share on other sites
Advertisement
In DX9:

the reciprocal homogeneous W (RHW) lets Direct3D know that the vertex is transformed.

Consult your SDK. Despite its problems, the DirectX Team spent a ton of time on this masterpiece of documentation and most answers can be found therein

Share this post


Link to post
Share on other sites
I''ve also found a very good article here, with lot of answers for me:


http://www.gamedev.net/reference/articles/article1972.asp

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!