rhw value
I couldnt find any explanantion about the rhw value
in CUSTOMVERTEX struct.
if anyone can explain it to me
example:
struct CUSTOMVERTEX
{
FLOAT x , y, z, rhw;
DWORD color;
}
In DX9:
the reciprocal homogeneous W (RHW) lets Direct3D know that the vertex is transformed.
Consult your SDK. Despite its problems, the DirectX Team spent a ton of time on this masterpiece of documentation and most answers can be found therein
the reciprocal homogeneous W (RHW) lets Direct3D know that the vertex is transformed.
Consult your SDK. Despite its problems, the DirectX Team spent a ton of time on this masterpiece of documentation and most answers can be found therein
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