Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Vivanco

Simple Environment Lighting

This topic is 5445 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all, I need some help with regards to lighting my terrain/environment. My engine generates terrain and loads in various 3DS models. Does anyone know any fairly simple way of getting a night time lighting effect for the whole environment. I have been messing around with some lighting settings and can only really get to models to light. Is it a matter of calculating normals for the terrain aswell? Any help would be great. Cheers (o)..A Bee bit my bottom, now my bottom Big..(o)

Share this post


Link to post
Share on other sites
Advertisement
This is probably a silly question...

What is a normal???


[edited by - henksgu on October 25, 2003 6:48:13 AM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!