Simple Environment Lighting
Hey all,
I need some help with regards to lighting my terrain/environment.
My engine generates terrain and loads in various 3DS models. Does anyone know any fairly simple way of getting a night time lighting effect for the whole environment.
I have been messing around with some lighting settings and can only really get to models to light.
Is it a matter of calculating normals for the terrain aswell?
Any help would be great.
Cheers
(o)..A Bee bit my bottom, now my bottom Big..(o)
This is probably a silly question...
What is a normal???
[edited by - henksgu on October 25, 2003 6:48:13 AM]
What is a normal???
[edited by - henksgu on October 25, 2003 6:48:13 AM]
a vector that is perpendicular to a polygon of length 1.0
or the cross product of 2 vectors
ever heard of google?
or the cross product of 2 vectors
ever heard of google?
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