Collision Detection
Can someone suggest any fairly comprehensive collision detection tutorials? Online or in books.
hm.. fairly comprehensive? that would depend on what you need it for. 2d, 3d, approximations, exact results, bounding volumes, polygon level? its a topic that one can make from very simple to infinitely complex.
Gamedev has a good collection of tutorials and articles on collision detection. Just pick what you need.
If that''s not enough you may want to take a look at coldet, a collision detection library.
If that''s not enough you may want to take a look at coldet, a collision detection library.
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