Finding position of vertices of X Files
Ive loaded a X file (say a cube, pretty much using the same concept as the DX 9 SDK Tutorial example), now I want to try find out what the co-ordinates of one of the points on the cube is.
Anybody have any idea how to do this ?
-ED
You need to call ID3DXMesh::GetVertexBuffer. Once you lock the vertex buffer, you''ll be able to access all position data. But you have to know what the vertex format is of the model so that you can look at the right parts of the buffer.
neneboricua
neneboricua
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