quote:Original post by zarthrag
Instead of instantly displaying the next keyframe, you create a function that produces a *transition* from one keyframe to the next. Basically that just (incrementally) alters the vertexes to match the next keyframe. You can easily adjust your framerate by changing how many frames are in-between each keyframe. Get my drift?
yeah, that''s called vertex tweening
apanjocko didn''t want to do that