quote:Original post by Anonymous Poster
there''s a program called RPGMaker that allows you to make rpgs without programming (or with some limited scripting)
Let''s not doom people whom are new to programming to a fate as horrible as RPGMaker, shall we?
There''s no such thing as an universal starting point for any project, short of void main(void).
The best one could come up with is a general flowchart of things to do in an RPG. Of course, since there are so many ways to make an RPG, that''s pretty much impossible (compare, say, Final Fantasy 2 to Chrono Trigger...) Roughly, it would probably involve something like...
1'' Come up with an idea.
2'' Create the necessary media (sprites, models, music, sounds, code...)
3'' Implement the media.
4'' Enjoy.
That''s pretty much the most universal way to make an RPG there is. Other than that, you''d have to specialise a little. No two game engines are alike. No two battle engines run the same way. No two map engines display things the same way. It''s all about what you''re interested in coding. There''s no magical guide to making RPGs out there; we programmers have to do at least SOME work ourselves