Okay now that I know how to program...

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17 comments, last by Palin 20 years, 5 months ago

quote:
For stuff such as health and MP, I use a Basic Value + (Growth x Level) formula. For instance, 500 HP plus 100 per level, give or take 1/8th.

For EXP, the doubling method is good but gets out of hand rather quickly. I prefer using an exponential equation, like BaseEXP + BaseEXP ^ 1.1 every level (which does, assuming 100 exp at level 1, something like this...)

100
158
263
459
847
1663
3492...



Thats what I agree with too! Do the designing yourself use RPGToolkit or Maker to try em out!
The Untitled RPG - |||||||||| 40%Free Music for your gamesOriginal post by capn_midnight 23yrold, is your ass burning from all the kissing it is recieving?
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quote:
I just need to know the variables in general that most RPG''s on average use.


Try the following variables:

double temp;
int count;
string name;
int strength;
float time;

I bet these are good variables and most RPG''s on average use them.

Heres a bonus one:

char x;

I got more variables if you want, just let me know.
Don''t take this the wrong way, but...

Firstly, it''s nice to be a good coder. Knowing DirectX, OpenGL, Win32, SDL, pixel shader APIs etc etc etc is very useful.

But...

It takes more than a good coder to make a game. There''s also alot of imagination involved, as well as a willingness to research the knowledge you need.

I cannot believe you are the sole person on earth with NO IMAGINATION WHATSOEVER. And I also cannot believe anyone would seriously think they can come to a forum and ask for, simply, "everything".

If you''re bored with your project fair enough. But it sounds to me like you haven''t even started yet and you''ve given up. You''re going to need a little more stamina.

RM.

Incidentally......"iceberg".

------------------------------------------------------------
Yes. it''''s true, I DO wield the ugly stick. And I see I have beaten you with it before!
------------------------------------------------------------Yes. it''s true, I DO wield the ugly stick. And I see I have beaten you with it before!
Pick out the elements in some RPGs you like. Look at some open-source RPG projects. If you aren''t up to doing it all, joining a project is a great way to program it without worrying about art or design.

Scott Simontis
e-mail:ageofscott@comcast.net
AIM:ssimontis
Scott SimontisMy political blog
LOL!!!! This is funny. Yeah I''m sorry. Actually I was hoping that there was some universal starting point for RPg''s and that others simply went away from it. I do have imagination it''s simply that my imagination and coding do not come together well. I did however come to this forum hoping someone knew of a website if the info not that it would be posted in a nice long post. Maybe though someone should come up with a generic univeral way of doing RPG''s it would help those of us who have a hard time expressing imagination in codeing. Maybe I''ll try that, if I can make my game. THank you all for your posts I don''t expect you''ll be back. I know I won''t. I''ll be too busy programming. Thanks again. later days.

John 3:16 people John 3:16. And that is only the tip of the iceburg.
John 3:16 people John 3:16. And that is only the tip of the iceburg.
there''s a program called RPGMaker that allows you to make rpgs without programming (or with some limited scripting)
quote:Original post by Anonymous Poster
there''s a program called RPGMaker that allows you to make rpgs without programming (or with some limited scripting)

Let''s not doom people whom are new to programming to a fate as horrible as RPGMaker, shall we?

There''s no such thing as an universal starting point for any project, short of void main(void).

The best one could come up with is a general flowchart of things to do in an RPG. Of course, since there are so many ways to make an RPG, that''s pretty much impossible (compare, say, Final Fantasy 2 to Chrono Trigger...) Roughly, it would probably involve something like...

1'' Come up with an idea.
2'' Create the necessary media (sprites, models, music, sounds, code...)
3'' Implement the media.
4'' Enjoy.

That''s pretty much the most universal way to make an RPG there is. Other than that, you''d have to specialise a little. No two game engines are alike. No two battle engines run the same way. No two map engines display things the same way. It''s all about what you''re interested in coding. There''s no magical guide to making RPGs out there; we programmers have to do at least SOME work ourselves
Ok, if you''re looking for RPG ideas you can try reading "Sword & Circuitry". The problem with it is that it doesn''t give ideas to create RPG from scratch. (Which I think it shouldn''t, if not everyone will come up with same stuff......maybe)

If you want to come up with a whole new RPG system, try reading any available game system. You''ll probably find things that need improvement, try working on that. Alternatively you can try the "just make things up as you go along" way, but it''s not recommended.

If you face any problem, you can always post it here I''m sure you can find some help.

Wish you all the best......
Another article I recommend is "The Craft of Adventure". It will not tell you how to make an RPG but it can tell you what NOT to do. And it is a good read!

http://www.csd.uwo.ca/gradstudents/katchab/cs641-2002/articles/craft-of-adventure.html

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