• Advertisement

Archived

This topic is now archived and is closed to further replies.

Texture anti-alias?

This topic is 5205 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It seems that the textures I use in my software didnt have any filtering to make it smooth when closer to the camera. You see the squares if the pixels instead. How do I set the texture to be smoothed with fiter? I would appreaciate help on this matter.

Share this post


Link to post
Share on other sites
Advertisement
Use IDirect3DDevice9::SetSamplerState() with D3DSAMP_xFILTER (x denotes MIN, MIP or MAG).

-Nik

[edited by - Nik02 on October 24, 2003 7:31:39 AM]

Share this post


Link to post
Share on other sites

  • Advertisement