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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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Audio-Music Position for 3D RPG

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Hi, Our current project: -Medieval Fantasy Linear RPG -3D immersive -Platforms=Windows 95+ and maybe Linux -Single Player -Planning on a 24 month budget for Final Product -Requiring Graphical Hardware Acceleration Our Coders need background in: -C++ -DirectX/OpenGl -3D Graphics Engine experience is a plus Our Artists (preferably) need proficiency in: -3D Studio Max -Maya -Character Development -Character Animation We also have an opening for one more Musician/Audio Developer. We need someone good, with lots of experience, and sample music we could...sample . Atleast before making our decision. We are looking for a handful of programmers, and about 2-3 Artists. We are a recently created team looking to form a company. There are currently 7 of us. 2 Designers, 3 Artists, 2 Programmers. We have an amazing story, an almost completed graphics engine, and an original battle-system under development that has never before been featured in any RPG. Our game will be something to parallel the Final Fantasy genre, Legend of Legaia, and other recent RPGs for the gaming console and PC. We are looking for long term team members to stay with the company. Relocation is not necessary. We are partially based out of MI, but have team members in other states, such as our Lead Artist in NY. Our communication is currently performed over ICQ and email, but in the near future we will be developing a networked environment to speed up project development and communication. If you have experience, talent, and you are willing to continue to learn and persevere, we''re looking for you on our team. Please reply to this post and/or email me with something about yourself, your experience, and perhaps some examples or previous work you could show me. Again, we''re looking for serious developers. Please do not reply to this post if you are not interested. Thank you for your time. Raz Email: mergianhouse@provide.net
"Imagination is the key to Creation"

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