Archived

This topic is now archived and is closed to further replies.

tehJaquio

Managed DirectDraw

Recommended Posts

btw, im usign it at this point in a 2D fighter project and it is performing well so far, but the lack of documentation is not letting me implement a few "advanced" features and having me experimenting a lot by trial and error which cosumes most of my time....

Share this post


Link to post
Share on other sites
Look for a DX09SDK folder on your hard drive (it should be the file you unzipped everything to). In there you''ll find samples and tutorials.

Aside from that, you may find these tutorials helpful;
http://www.kuhnstall.de/tutorials.html

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
quote:
Original post by johnnyBravo
direct draw is crap and old, d3d can do just as much, way easier.

you are never going to get anywhere sticking to direct draw

[rant]
Please do not post such a stupid reply unless you know what you''re talking about, and obviously by looking at your profile you have no clue what''s going on. No offence, but please don''t jump out like this thinking you know everything.
[/rant]

Share this post


Link to post
Share on other sites
My book has examples of how to do simple sprites using Managed DirectDraw, as well as animating the sprites. It also shows the equivalent Managed D3D code if you want to learn how to move to the more powerful 3d api.

You can find more information here.
http://www.amazon.com/exec/obidos/tg/detail/-/0672325969

- Tom Miller, Managed DirectX
This posting is provided "AS IS" with no warranties, and confers no rights.

Share this post


Link to post
Share on other sites