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mp3 playback

4 posts in this topic

hi there, i wonder how i can implement the playback of a mp3 for background music in my game. i seen that some people use this bass.dll, but i really don''t know what to do with it. anyway, which programs can open a dll file?
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If you don't want alot of fuss with implementing your own mp3 decoding algorithm, take my advice and use a prebuilt DLL - such as BASS. Download load it (http://www.un4seen.com/music/) and read the documentation that comes with it. If it isn't obvious to you what to do it then you might want to bother with more important things, such as reading a good book, before dealing with playing mp3s. Or you could take a look at freshmeat.net and download some source code and sort it out yourself. There is also a implementation from frauenhofer (something like that ) institue at wotsit.org - where there are also several documents on the topic.

"Paranoia is the belief in a hidden order behind the visible." - Anonymous

Edited by - Staffan on July 9, 2000 7:36:22 PM
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I use FMOD, which is an excellent, and more importantly, free, library for playing all sorts of sound/music files. (mp3 wav s3m mod, etc...)

It is really quite easy to use, and it includes examples that don''t have all the bells and whistles that only serve to complicate the learning process...

Check out fmod.org
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Is there a way to use the Windows Media player support to decode to a Direct Sound Buffer?

I''m pretty sure it could be done through DirectShow, but is it possible just using DirectSound routines?
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