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Opinions : Recursive Directory Layout?

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Looking for opinions... I am designing a game rules core and I was wondering if I should use multiple directories for game data layout or not. Example... GameGalaxy/Cluster/Starsytem/OrbitalBody/StuffOnOrbitalBody I am trying to weigh options for using multiple directories, and against it. With it, I can break down a lot of data into little pieces, but it might make it easy for anyone with a hex editor to manipulate data. It may take a bit more data since a file has at least #k allocated to each also. Without it, there is much slower loading of information be searching out the parts needed from only a few limited files, but makes it a bit harder to edit since a simple checksum set can be added for security. Currently I am leading toward the directory structures, but I am not sure if I am missing any of the pros and cons. Ken. therelic@netzero.net

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