Opinions : Recursive Directory Layout?
Looking for opinions...
I am designing a game rules core and I was wondering if I should use multiple directories for game data layout or not.
Example...
GameGalaxy/Cluster/Starsytem/OrbitalBody/StuffOnOrbitalBody
I am trying to weigh options for using multiple directories, and against it.
With it, I can break down a lot of data into little pieces, but it might make it easy for anyone with a hex editor to manipulate data. It may take a bit more data since a file has at least #k allocated to each also.
Without it, there is much slower loading of information be searching out the parts needed from only a few limited files, but makes it a bit harder to edit since a simple checksum set can be added for security.
Currently I am leading toward the directory structures, but I am not sure if I am missing any of the pros and cons.
Ken.
therelic@netzero.net
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement