???is it possible???

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1 comment, last by adrenaline17 20 years, 5 months ago
Is it possible to make a trainer for an online game, whereby all the saved games and characters are saved on the server?
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Is it possible to write software that would ban cheater accounts efficiently?
quote:Original post by adrenaline17
Is it possible to make a trainer for an online game, whereby all the saved games and characters are saved on the server?


Sometimes. It depends on the specific game. Depends on all sorts of things such as the networking architecture (peer to peer, client-server etc), how "trusted" data from clients is, how much data is passed between clients etc, whether there''s any packet level security, how secure the server side software is etc etc etc...

It even depends on the type of game and type of trainer (e.g. one which lets you cheat in certain ways so you can get your stats on the server up versus one where your stats on the server are altered directly).


If you''re asking from the point of view of developing your own game, then you''ll need to give A LOT more information to get a decent answer.

If you''re asking from the point of view of cheating at a specific game - you probably won''t get much of a welcome around here.

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

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