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Trajectory Algos

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Hi, I''m writing a turned-based using cannons. Can you please tell me where I can find some algorithms to work out how to traject the cannon balls? At these point I don''t wish to include factors such as air resistance or wind, just some sort of crude gravity. I''d like to be able to work out, based on strength and angle of the barrel where the ball will land and what path (an arc I presume) it will take to get there. Thanks

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Guest Anonymous Poster
http://www.oreilly.com/catalog/physicsgame/chapter/ch06.pdf

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Guest Anonymous Poster
Oh my word!!!!! Anonymous Poster, you have made my day, you have no idea how much time you have saved me and how much that has helped me. I''ve been searching for ages for something like that

U the man/woman!

:D
- Kanamit

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