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GetAvailableTextureMem Usage

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I am using GetAvailableTextureMem() with DX8. At startup it says that I have about 256 megs of texture memory available. Very strange, since I only have 128 on the board. I am running an Nvidia Quadro4 900 XGL under Win2k with the DX9b drivers. Any idea what these results mean? Is it including some system ram with these results? Thanks... [edited by - dragon9 on November 6, 2003 3:28:33 PM]

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