It's my AlterNova 3D engine / game in development. I'm currently restructuring and/or rewriting most of the code, so I will be able to port it to other operating systems in the future.
"My basic needs in life are food, love and a C++ compiler"
[Project AlterNova] [Novanet]
[edited by - Vich on November 12, 2003 3:02:02 PM]
Screenshots of your program!
Some screenshots using the old Broken Attitude 3D Engine (new engine coming soon).
Screen 1
Screen 2
[edited by - axodoss on November 12, 2003 6:10:18 PM]
Screen 1
Screen 2
[edited by - axodoss on November 12, 2003 6:10:18 PM]
DevImg.net just underwent a redesign; it looks better, and it fits in 800x600. You can upload your pics there.
~CGameProgrammer( );
-- Post screenshots of your projects. 100+ posts already in the archives.
~CGameProgrammer( );
-- Post screenshots of your projects. 100+ posts already in the archives.
A screenshot of my Java-based software/hardware 3D engine (this time in software mode rendering a Quake3 level):
click me
click me
Some screenshots of my rendering engine are here
It''s fairly basic and nowhere near complete, however. It does do some cool things, though. I made it so that I could easily build some kind of small game/demo on top of it, which I think I''ll do as soon as I add some more essential features.
Circlesoft Velocity Engine
It''s fairly basic and nowhere near complete, however. It does do some cool things, though. I made it so that I could easily build some kind of small game/demo on top of it, which I think I''ll do as soon as I add some more essential features.
Circlesoft Velocity Engine
I've been working on Golem since about last February. It's pure isometric goodness.
Golem is "almost" complete--that is, the engine programming is almost done. There is still a LOT to do in the areas of graphic creation, level design and scripting.
These are some screenshots using pretty much the same old, boring tilesets and animations as the others on my site.
And, of course, you can click the link in my sig to go to my website to check out more.
EDIT: Oh, yeah, I also have a submission regarding Golem at CGameProgrammer's excellent DevImg site. < pimpage > Anyone looking to show off their game, that is a good place to do it. < /pimpage >
Josh
vertexnormal AT linuxmail DOT org
Check out Golem: Lands of Shadow, an isometrically rendered hack-and-slash inspired equally by Nethack and Diablo.
[edited by - VertexNormal on November 16, 2003 2:01:50 AM]
Golem is "almost" complete--that is, the engine programming is almost done. There is still a LOT to do in the areas of graphic creation, level design and scripting.
These are some screenshots using pretty much the same old, boring tilesets and animations as the others on my site.
And, of course, you can click the link in my sig to go to my website to check out more.
EDIT: Oh, yeah, I also have a submission regarding Golem at CGameProgrammer's excellent DevImg site. < pimpage > Anyone looking to show off their game, that is a good place to do it. < /pimpage >
Josh
vertexnormal AT linuxmail DOT org
Check out Golem: Lands of Shadow, an isometrically rendered hack-and-slash inspired equally by Nethack and Diablo.
[edited by - VertexNormal on November 16, 2003 2:01:50 AM]
My space strategy game
not long left till its done either
Get busy livin'' or get busy dyin''... - Shawshank Redemption
If a man is talking in the forest, and no woman is around to hear him, is he still wrong? - Unknown
Fulcrum
not long left till its done either
Get busy livin'' or get busy dyin''... - Shawshank Redemption
If a man is talking in the forest, and no woman is around to hear him, is he still wrong? - Unknown
Fulcrum
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