Archived

This topic is now archived and is closed to further replies.

glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE) does not work with PFD_DOUBLEBUFFER?

This topic is 5151 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I tried glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE) with PFD_DOUBLEBUFFER on. It doesn''t work. When I change it to single buffer, it works. Anybody met such problem?

Share this post


Link to post
Share on other sites