What is the standard way to cull faces?

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0 comments, last by Mulligan 20 years, 5 months ago
I do this: glCullFace( GL_FRONT ); glEnable( GL_CULL_FACE ); but is that normal, or should I be using something oher than GL_FRONT, such as GL_BACK. Whats normaly used?
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gl_back really should be used

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