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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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I need a programmer!!!

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The game to be is a fantasy/adventure, following the classical concept. Our goal is to make a game that stands out from the rest, in all categories. Cause how many times have you played a game and had the feeling that it could have been done better. We have had enough... ...and decided to make our own game! How can we do that? First and foremost we believe that the essential part of making yet another fantasy inspired game is to contribute with something new, i.e. to renew the otherwise so hollowed genre. The first stages of the game making process was to create a whole new world. Every thing conventional had to go. We saw it necessary to try something new. First we gave all the elves and dwarfs a notice of termination, in other words we decided not to follow the "Tolkian'''' recipe - that has been ripped off for so long. It took about four years to make this possible but in the end we ended up with something unique. A world of our own! The existence of our world made it quite easy to develop a storyline for the game. In fact we ended up with three good manuscripts. We chose to develop one of the stories into a game - it would be the fantasy/adventure game we now speak of. The next step was to deepen oneself in the design of the game, thus followed a period of infernal "monster-drawing". Now we felt that we were getting somewhere, and that the idea of our own game wasn''t to far from reach. This is were you come in to the picture, we need to recruit competent people in order to continue the game making process. We are located in Stockholm, If you are intressed in this project then me mail at merqutio@spray.se merqutio

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