Almost all commercial games these days are DX8 or higher. I haven''t seen a DX7 game since Giants: Citizen Kabuto.
Now..that''s using the DX7 features of the hardware, through DX8/DX9. Just because you''re using DX7 era technology doesn''t mean you actually have to use DX7. You can still get the nice benefits of the new API without using newer features.
As far as the casual gamer goes, yeah..DX8 hardware is just starting to come into common usage, and probably won''t finish proliferating for a while.
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.
Not another Gfx API War
quote:Original post by Anonymous Posterquote:Because I prefer Java
Im curious, what kind of game actually you had released written in Java?
None And I won''t for a while. I''m currently working on my first game as an indie, using C and coding for Windows only. I''m not comfortable with distributing a Java game online yet. My current goal is to release two Windows titles and build up a small customer base. From that point I''ll be in a better position to consider a Java game and multiple platforms. Some of the issues with online distribution of Java games should, hopefully, be resolved by then (January 2005 is my current target for that). But there are others who have released, or are soon to release, Java games.
I use DirectX, but I am starting to like OpenGL alot too. DirectX as of now is faster for certain cards, but OpenGL is cross platform, plus the code looks alot better, plus the speed difference is very small, so if I were you, I would use OpenGL.
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