Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Book suggestions?

This topic is 5514 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

the above is for use with visual c++ ofcourse.

and for a nuts-and-bolts window book check out

Programming Applications for Microsoft Windows by Jeffrey Richter

It deals with different kinds of dll''s, threads, window messages, error handling and memmory managedment and other windows specific.

Support book writers! Don''t download your books from the net!


Share this post

Link to post
Share on other sites
There are few to none. Best you can do is an MFC manual. Always have a copy of Petzold around because you MUST know the API decently well to use it (even in C++).

There is one called Win32++, but it is so out of date. Using Win32 with C++ basically boils down to writing your own wrapper classes.

Share this post

Link to post
Share on other sites
Win32 IS C ... not C++ ... so what is their to say ...

The best book I remember over the Win32 API basics was "Windows 98 Programming From the Ground Up" by Herbert Schildt ... cause it started right at the begining by showing the code to a basic C/C++ windows skeleton and then explaining it ...

Microsoft wrote Win32 API in C,
MFC was for C++ users,
then COM was built around C++ concepts,
and ATL and WTL made life much easier ...

now the create .Net, which is even better, but unfortunately not built around concepts ideal for C++.

I highly recommend you understand the basic C part of the core Win32 API first ... then use either some wrapper classes, or learn some, or learn .Net and use managed and unmanaged code (managed .Net for the Windows front end usually, unmanaged for the game engine).

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!