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Mesh Drawing Problem

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H i, when i draw my mesh, it looks like there is not depth buffer, but i made sure the depth buffer is on with this and teh same with cull: R->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); R->SetRenderState( D3DRS_ZENABLE, TRUE ); mesh viewer does it perfectly but for me it looks werid. thanks

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quote:

when i draw my mesh, it looks like there is not depth buffer

You would have to be drawing more than one mesh to know if your z-buffer was even working.

_______________________________________
Understanding is a three edged sword...

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Well the mesh is rotating, so i can see that the zbuffer isnt working because the wing of my dragon would screw up the body because it is behind the body like this:

++++
+
---=======
+
++++

()

like this, if the + were the wing, and the -= were the body and the () was the viewer, the wing wuold draw over the body.

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Are you clearing the z-buffer before rendering the scene?

m_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, Color, ZBuffer, 0)

_______________________________________
Understanding is a three edged sword...

[edited by - Sean Doherty on November 8, 2003 6:30:14 PM]