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Is bitmap rotation possible in SDL?

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How do I do it? I''ve looked all over the net for tutorials on 2D rotation and all I get is complicated trigonometric equations......I sorta know about cos and sin(learned those functions at school). All I ever took in highschool was like basic linear alegebra. I never took trig, physics or any of those advance subjects. Can anyone link me to a helpful web page? A page like "2D rotation for dummies" or "math for newbies" type. Even if I knew the 2D rotation equation, how would I apply it so it would rotate a bitmap in SDL? ~~~ Signature: ~~ "Satan sent me to destroy the video game industry." - Trigger(my alter ego) "God is a game designer too and his game, ''Life'' " - Me "Squirrles make me horny." - Sean Randy Rowlen Uranus

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