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Curious about how much time/effort goes into games.

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Hi all. I''m fairly new to programming and was wondering about a few things. Firstly, I know that an enormous amount of work goes into creating games, but, just how much work is this? Take for example a game such as Tekken 4, a state of the art fighter that hasn''t been released yet. How much work would be going into this sort of game? I know that it would involve... - 2d art; - 3d art; - animation; - programming (physics); - programming (fighting system); - programming (basics, such as menu selection etc.) (anything I missed out there?) Now, I''m just wondering, if you make it extremely basic, such as one fighter model to chose from, one level, one game mode and so on, is it easy to add more models and modes once the basics have been established? The reason I ask is that I think once the basics are done, it is much easier to add things, or have I got this mixed up or something? Here''s a link to the graphics... http://www.wapers.com/games/tekken4/tekken43.jpg Quite amazing, but what would involve the most time? Getting the graphics to be that good or the programming? Or will this depend on many different factors (ie, level of professionalism etc.)? Last but not least, I''m thinking that this sort of game would be relatively easy to create as opposed to FPS and MMORPG etc. genres. What is one of the easiest genre games to make (excluding puzzlers ;P)? Sorry about the newbish post, hope someone can help

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one of the standard rules is, that you will take 100 times the time, a player plays a game, to get something around the value how much it (would) take





DJSnow
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Well, I''ve only done simple 2D style games, and I think it''s not when the basic are down that takes the longest time, but the time right before you think the game is ready to release that takes the longest time..

Or will this depend on many different factors (ie, level of professionalism etc.)? yes

Last but not least, I''m thinking that this sort of game would be relatively easy to create as opposed to FPS and MMORPG etc. genres. What is one of the easiest genre games to make (excluding puzzlers ;P)?
and as for the easiest style of games to make, I say old school action games like this www.voidofmind.com/eedok/game/msStone1.html

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You did forget a thing or two: music and sound, for one. If you''re as bad a composer as I am, that''ll probably be the part that hurts the most in making your own game...

To answer the first question, yes, it''s usually quite easy adding stuff to a game. Often, it''s just a matter of changing a few quick constants and throwing in new ressource files (character models, stage data, theme song, move data...). It depends how your game is programmed. But usually, it shouldn''t be too hard to add stuff. The biggest problem would be, for instance, having too small a character-select box and trying to add a new character. Or working a new character into an RPG''s story.

To answer the second, it does depend on what you''re good at. An artist will choke on the programming (short of being a programmer as well) and a programmer will, unevitably, choke on the graphics (admit it people, admit it! We''re all stared blankly at a twisted stick-figure and cried!!). Often, in fact never, would it be a one-man job. In the big leagues, they have teams of artists, programmers, animators and composers whom each pretty much work on their own specialised field.

IMHO, RPGs are the easiest and funnest genre to make. Lots of open-endedness and potential for expansion, engine-wise (so long as it isn''t butchered up and made way too new-school ;.. Lots of ways to express your creativity. And, well, they''re not all that hard to code. Designing the ressources is what takes a long time.

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Guest Anonymous Poster
you forgot sound...

And the time depends on what you want to do, i mean I could make a simple fighting game that just show som simple polygons in one day.

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