Archived

This topic is now archived and is closed to further replies.

Loading textures after initialization

This topic is 5148 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have a problem loading textures after initializing my application. If I load textures while processing the initialization, I can use them without a problem later on. But if I want to load a texture, while the rendering loop is running, I always receive zero as texture id from glGenTextures(). Is the generation of texture objects only allowed in a specific state in OpenGL? ciao torsten

Share this post


Link to post
Share on other sites