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cylinder with a hole

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you don't need milkshape or any other 3d editor.

just create your cylinder (square polygons are MUCH easier than bezier curves if you aren't that good with the maths behind it) and then create another object for the hole. After you do that then just cull out the parts that aren't solid.

edit - removed a profanity

[edited by - Dredge-Master on November 9, 2003 8:24:08 PM]

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