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cylinder with a hole

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Create it in some model creation program and load it into opengl.

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you don't need milkshape or any other 3d editor.

just create your cylinder (square polygons are MUCH easier than bezier curves if you aren't that good with the maths behind it) and then create another object for the hole. After you do that then just cull out the parts that aren't solid.

edit - removed a profanity

[edited by - Dredge-Master on November 9, 2003 8:24:08 PM]

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Some hints about "cull out" the other object!? In the program is used OGL_Quadratics to render. Probably it will be used a sphere to cull out. Thnx a lot.

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