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MD3 Looping Frames?

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I just finished my MD3 loader with animation support, but I can''t find any information about what the looping frames column in the animation.cfg file is for. I''ve looked at the source code for several MD3 loaders, 1 written in Delphi, 2 in C++ and 1 in plain C, but all of them ignore the looping frames value. Anyone know what it means, what it does, and how to implement it properly? Thanks, Bob

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quote:
Original post by Apoztel
No.

Sorry to hijack your thread, but where can I find information (and source) about MD3? also is it free to use w/o royalty or anything like that?


Some Delphi code can be found here:
http://www.sulaco.co.za/opengl/MD3loader.zip

Some C++ code can be found here:
http://www.gametutorials.com/download/OpenGL/MD3Animation_OGL.zip




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Guest Anonymous Poster
Have a look at this page. This person implemented it correctly and noted it in their changelog

http://md3view.fragland.net/dist/README.html

Relevant quote:
"Looping frames are now used correctely during animation. The last ''looping number'' frames of the animation are repeated, the first few frames are only played once."

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quote:
Original post by Anonymous Poster
Have a look at this page. This person implemented it correctly and noted it in their changelog

http://md3view.fragland.net/dist/README.html

Relevant quote:
"Looping frames are now used correctely during animation. The last ''looping number'' frames of the animation are repeated, the first few frames are only played once."




Thank you. This is exactly what I was looking for.

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