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Skeletal

Spittling Sprites

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Im using MSVC++ 6.0/Win32/OpenGL, and I have a 256x256 .bmp consisting of 16 32x32 sprites. Simply put, how do I split the .bmp in to those 16 sprites. Im using GLAUX to load the .bmp.

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The easiest way would be to texture your tiles as 1/16th of a tile

So your texture is a square with an upper left of (x/16, x/16)
and a lower right of ( (x+1)/16, (x+1)/16).

Its much better to tile with a lot of sprites on a single texture, because the less texture binds you do, the faster your engine will run.



~~~~~
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