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Spittling Sprites

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The easiest way would be to texture your tiles as 1/16th of a tile

So your texture is a square with an upper left of (x/16, x/16)
and a lower right of ( (x+1)/16, (x+1)/16).

Its much better to tile with a lot of sprites on a single texture, because the less texture binds you do, the faster your engine will run.

Adam & Eve "did not know right from wrong, therefore God could not punish them whenever they did all those things that really creeped him out." - Ghastly.
Download and play Slime King I.

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