This topic is now archived and is closed to further replies.

..everything is so inverted..:(

This topic is 5145 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i thought that easiest way to import models is to use .3ds files due to many 3ds import tutorials,and everything was ok but when i tried to fix texture coordinats with UVWunwrap modifier everything seems so max i had one situation in viewports and when i import that model into opengl app and texture coordinats seemed inverted.that much complicates the whole thing....and i can just cant get it right...

Share this post

Link to post
Share on other sites