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..everything is so inverted..:(

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i thought that easiest way to import models is to use .3ds files due to many 3ds import tutorials,and everything was ok but when i tried to fix texture coordinats with UVWunwrap modifier everything seems so inverted.in max i had one situation in viewports and when i import that model into opengl app and texture coordinats seemed inverted.that much complicates the whole thing....and i can just cant get it right...

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