Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Making function return LPDIRECT3DDEVICE9 , need to cleanup?

This topic is 5487 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

ive got a function in a class that returns LPDIRECT3DDEVICE9, for the lp_Device. Im wondering if i need to clean it up somehow? eg


    return lp_Device;

Share this post

Link to post
Share on other sites
Making it inline and const would make sense.

Past that, for a function that''s so simple there isn''t much more you could do to the actual function.

If that function isn''t ever meant to be called unless a device has been set up, you might want to put an assert in there to warn about that.

Perhaps a greater question is why you need to return a device pointer from a class in the first place - it might indicate you''re trying to wrap a D3D device too tightly/closely or a poorly thought out class hierarchy/design with dependencies which need access to such low level things.

Simon O''Connor
3D Game Programmer &
Microsoft DirectX MVP

Share this post

Link to post
Share on other sites
i wanted to make other classes that create things like textures etc


Texture myTexture("filename.bmp");

which requries the device to load...

with the main d3d class being singleton i wanted it to return a value instead of directly accessing it

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!