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Help a major noob on gamming

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I know yall must get this alot but, HELLPP!!!!! i have been working hard for the past week trying to see what i need in order to make a game. So with your help I need you to answer my questions. 1)What is it that i need to make a game?(ex.Programs,knowledge etc.) 2)Where can i get all of the neccessary tools i need? Thx in advance for all of your help By the way i want to make the game in C++ but i am open to suggestions. [edited by - gammer on November 9, 2003 12:18:28 AM]

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Ok first of all go here

1) You need a compiler you can get one here, that's dev-c++ which is not really a compiler but an IDE but that comes with the compiler included so don't worry just download it if you don't have a compiler. To make a game you need to have a good understanding of c++ then you can learn how to use an API(application programming interface) to put graphics, sound, and all that good stuff in a game. The best ones are OpenGL and DirectX just google and find more about them but at this point worry about learning c++, that will take longer than you think probably And to get you started here's a really good link to a c++ book, good luck!

2) All you need is dev-c++ for now...




[edited by - FtMonkey on November 10, 2003 1:01:25 AM]

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quote:
Original post by gammer
I know yall must get this alot but,
HELLPP!!!!!
i have been working hard for the past week trying to see what i need in order to make a game.



Checkout the Resources section of this site. It''s called For Beginners.

The easiest way to "make" a game is to use a specialist package such as GameStudio or BlitzBasic.




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Thats perfect for learning C++ and Windows programming and when you install the DirectX 8 SDK (or 9) it will automatically set your IDE and compiler to use DirectX source and libs.

The newer version is .NET but for learning VC++ 6.0 will do.

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Guest Anonymous Poster
quote:
Original post by gammer
ok i got this compiler called "Microsoft visuel C++ 6.0"

Is that any good?




I got this "Microsoft VisuAl C++ 6.0" and in some time I noticed that it sucks. nuff said.

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quote:
Original post by gammer
I know yall must get this alot but,
HELLPP!!!!!
i have been working hard for the past week trying to see what i need in order to make a game.

So with your help I need you to answer my questions.

1)What is it that i need to make a game?(ex.Programs,knowledge etc.)

2)Where can i get all of the neccessary tools i need?

Thx in advance for all of your help

By the way i want to make the game in C++ but i am open to suggestions.




Answers:
1) You need to hire some guys who will do that for you (I guess)

2) www.google.co.uk

3) When your game is complete post it to support@microsoft.com


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Well, seeing as I have yet to see any adequte responses, I''ll give it a shot.

The first thing you need to do is decide where in the game development process you want to "fit". If we''re talking more sophistocated games (not your first game made like tetris) there are multiple talents required. This is good becuase you can choose what you want to do.

The basic things you can choose to learn are programming, drawing, 3d modeling, or music writing. There are of course lots of other parts to a game such as level development, script writing (dialog), management, and game idea design, but if you claim to have such skills, most people in the indie game devlopment world will overlook you. These are talents which are more important in the more advanced game projects, which is hard - and usually pointless - to get on to as a beginner.

If you choose to program, then Visual C++ is pretty good for C++. Learn that. There are tons of resources online, as well as books that you can buy that aren''t too confusing. If you want to draw, then draw my friend. Draw all day long. And eventually move from simple drawings to animation. Buy a flip book and practice tons of animation with various shapes (both humanoid and monster). If you like 3D design, then you should look into getting a cheaper 3D modeler. I would suggest trueSpace, and probably version 5 or 6. You can get pretty cheap student versions, or perhaps look on ebay. If you choose music, then I really don''t have much advice because I''m no musician, and I don''t know where to tell you to begin. Maybe piano lessons



--Vic--

The future of 2D game development:
Flat Red Ball

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for programming: first, learn C, then class inheritance (C++), then templates and the STL...
then pick a graphical user interface API ( i recommend gtk+, because it's for free and platform independent )...
then ... have alot of fun :D

quote:

The basic things you can choose to learn are programming, drawing, 3d modeling, or music writing.


if you are new to game programming, i would say, you only have the programming part, since you can download images/textures, models and sound-art for free from the internet...
quote:

There are of course lots of other parts to a game such as level development, script writing (dialog), management, and game idea design, but if you claim to have such skills, most people in the indie game devlopment world will overlook you. These are talents which are more important in the more advanced game projects, which is hard - and usually pointless - to get on to as a beginner.


to be able to use scripts you should be able to write a script parser/compiler... i guess thats a higher level...

quote:

If you choose to program, then Visual C++ is pretty good for C++. Learn that.


he means learn C++...
Visual C++ is a nice but expensive IDE...
there is a windows-version of kDevelop 3 somewhere at sourceforge... it's just an alpha version, but still 100 times better than devcpp, and it's for free
quote:

If you want to draw, then draw my friend. Draw all day long. And eventually move from simple drawings to animation. Buy a flip book and practice tons of animation with various shapes (both humanoid and monster).


if you DRAW a animation which is say... 5 seconds with 20 images per second, you'll need a month...

as 3d modeller i recommend blender, if using X11.
on windows there are hundreds of good and cheap modellers... choose the one you like (maybe there is a windows version of blender)...


for music i would recommend some kind of midi-programms, but i don't know any.




[edited by - 666_1337 on November 11, 2003 1:48:18 PM]

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Not to start a flame war, but to clarify some things that 666_1337 mentioned:

He asked what he needs in order to make a game. Didn''t mention programming until the last sentence, so I assumed that other options were open. That is why I listed a few options other than programming. If you are an artist, are good at art, and have a few examples of what you can do, you can pick up programmers with the greatest of ease in the help wanted section.

When I said script writing, I put (dialog) so it wouldn''t be confused with coding script.

VC++ is rather cheap; under $100 if you get the student eval. brand new. EBay: probably cheaper. And very few games, if any, use 20 images/second for every animation. There are lots of games which are still drawn by hand; ie. 2D games made for GBA. Heheh, months.



--Vic--

The future of 2D game development:
Flat Red Ball

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